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登録日:2009/07/01(水) 01 27 55 更新日:2024/04/20 Sat 23 10 11NEW! 所要時間:約 3 分で読めます ▽タグ一覧 I've KOTOKO OTOKOじゃないよKOTOKOだよ つぼみも大ファン アーティスト エロゲー エロゲ四大歌姫 ドワーフ 北海道 歌手 KOTOKOは、音楽制作「I've」所属のアーティスト。北海道出身。 ▽目次 ■活動内容 ■主な曲【アニメ】 【ゲーム】 【その他】 ■余談 ■活動内容 エロゲーやアニメの主題歌を歌うことが多い。 というか、エロゲーをやったことある人なら、だいたい知っていると思う。 基本的に自ら作詞作曲を行う。いわゆるシンガーソングライターである。 彼女の曲は業界でも評価は高い。 その歌唱力もさることながら、曲によってガラリと雰囲気を変え、作品にマッチした作詞を手掛けることでも有名。 他の歌手に作詞を提供することもある。 2008年に映画「リアル鬼ごっこ」で初めて実写作品の主題歌を歌った。 2009年、I've外での活動も開始。その際は名義を『kotoko』と小文字で表記する。 I'veでの活動も通常通り行うとのこと。 ■主な曲 【アニメ】 曲名 作品 種類 備考 being 灼眼のシャナ OP 後期 BLAZE 灼眼のシャナⅡ Sociometry ED Light My Fire 灼眼のシャナⅢ OP 天壌を翔る者たち 劇場版灼眼のシャナ 主題歌 Loop-the-Loop もっとTo LOVEる-とらぶる- OP ハヤテのごとく! ハヤテのごとく! 前期 七転八起☆至上主義! 後期 daily-daily Dream ハヤテのごとく!! 後期 Face of Fact -RESOLUTION ver.- BALDR FORCE EXE RESOLUTION Re-sublimity 神無月の巫女 agony ED Suppuration -core- 挿入歌 Chercher~シャルシェ~ マリア様がみてる ED きれいな旋律 SticK Out キングスレイド 意志を継ぐものたち 地に還る~on the earth~ スターシップ・オペレーターズ ▲MEW▲△MEW△ CAKE OVAネコぱら →unfinished→ アクセル・ワールド PLASMIC FIRE アクセル・ワールド INFINITE∞BURST 主題歌 Second Flight おねがい☆ツインズ OP 回帰新星 -recurrent nova- おねがい☆ツインズ 特別編 『おねがい☆ティーチャー 特別編』のOPとしても使用された。 Shooting Star おねがい☆ティーチャー LOVE A RIDDLE イメージソング I can’t get over your best smile snow angel あの日の君へ Special Life! 仮面のメイドガイ OP TOUGH INTENTION 白銀の意思 アルジェヴォルン 前期 ZoNE-iT 後期 call 挿入歌 DuDiDuWa*lalala 魔法少女隊アルス ED NHK教育『天才ビットくん』アニメコーナー Trust You’re Truth~明日を守る約束~ とらいあんぐるハート〜Sweet Songs Forever〜 OP 『とらいあんぐるハート'S Sound Stage X』のOPとしても使用された。 Bright wings 挿入歌 inside of a wilderness ED 第1巻-第3巻 Sweet Songs ever with you 第4巻 My Gentle Days とらいあんぐるハート'S Sound Stage X 挿入歌 【ゲーム】 曲名 作品 種類 備考 Fatally DUEL SAVIOR OP あさがお 優しい魔法の唱え方 Stars Biscuit ふりフリ Pray’s color -Link- ましろサマー Pray’s color -Lost- 2ndテーマ 同じ空の下で 家族計画 Abyss ラストオーダー Imaginary affair こなたよりかなたまで monochrome こなかな 2 ~Konatayori Kanatamade II~ Presto はつゆきさくら グランドオープニング ユメミボシ★boom!boom! ティンクル☆くるせいだーす みらくる☆みるきーうぇい ティンクル☆くるせいだーす -Passion Star Stream- ↑青春ロケット↑ すぺーす☆とらぶる ねぇ、……しようよ! 姉、ちゃんとしようよ!2 Crystal moment もっと 姉、ちゃんとしようよっ! *bloom* もっと 姉、ちゃんとしようよっ! アフターストーリー Jumping Note うたう♪タンブリング・ダイス I need magic ~解けないマジ☆キュン カラフルウィッシュ~12コのマジ☆キュン!~ さくらんぼキッス〜爆発だも〜ん〜 カラフルキッス ~12コの胸キュン!~ きゅるるんKissでジャンボ♪♪ カラフルハート ~12コのきゅるるん♪~ cross up OL姉妹 Mighty Heart~ある日のケンカ、いつもの恋心~ つよきす Swift Love~健全男子にモノ申す~ つよきす2学期 Love mission!!~なんだ。ただの恋かw~ つよきす3学期Portable Do you feel loved? オレ様ティーチャー ~復讐教師のwebカウンセリング~ あちちな夏の物語り Ripple ~ブルーシールへようこそっ~ Art as♡ イノセントガール Boundary Line Silent Half Cream+Mint ショコラ 恋する森のfairy tale うそつき王子と悩めるお姫さま-PRINCESS SYNDROME- We survive V.G. NEO Change my Style~あなた好みの私に~ コスって! My Honey All right!! まいてつ Last Run!! 仲国 wind of memory~記憶の風~ 巫女舞~ただ一つの願い~ a piacere Chanter -キミの歌がとどいたら- お*ま*ま*ご*と お保母ごと~ひみつのおゆうぎ、ママにはないしょ~ Crash Course~恋の特別レッスン~ メアメアメア 遮光~かげり~ Coda -棘- きらめく乙女 そして煌めく乙女と秘密^5 fickle はらみこ Magical Sweetie お姫さまだっこ~天使にオシオキ~ Wing my way ファーランドシンフォニー Lilies line チアフル! One-chance!! ピュアガール 僕らが見守る未来 -ProtoType Version- はじらひ CAVE DEEP 2 らずべりー らずべりー Absurd まいにち好きして bumpy-Jumpy! ナツユメナギサ allegretto~そらときみ~ この青空に約束を― Leaf Ticket パルフェ U マテリアルブレイブ イグニッション Unite+reactioN マテリアルブレイブ resolution of soul D+VINE[LUV] ドリームキャスト版 soupir d'ange 屋根裏の彼女 はじめまして、恋。 淫妹BABY rime 犠母姉妹 乙女心+√ネコミミ=∞ 王立ネコミミ学園~あなたのための発情期♪~ amethyst 兄嫁 Mirabilis B~蒼き背徳~ Time heals all sorrows Care~癒すべき不治の狂気~ went away 夏色の砂時計 Floating up カルマルカ*サークル Adolescence Locator シロガネ×スピリッツ! HALLUCINO -Remix- 夢幻の迷宮 Platinum Edition HALLUCINO 夢幻の迷宮3 TYPE S ワタシはウタがヘタ 誕生日~通い妻(自称)日記~ SAVE YOUR HEART 注射器2 blossomdays ハチミツ乙女blossomdays thyme シュクレ~sweet and charming time for you.~ 幻想の宝石 プリズム☆ま~じカル クライマックス Ideal Forest 無差別恋愛 Princess Brave! Princess Brave 雀卓の騎士 Lupe 凌辱制服女学園~恥蜜に濡れた制服~ ED You’re my treasure SPOTLIGHT~羨望と欲望の狭間~ oblivion 私立レイプ女学院 Time rolls on… Deep Fantasy loose Scarlett Now and heaven -KOTOKO ver.- 淫らな罪~悦楽の終日~ Instinct's Answer ぱらだいすお~しゃん 挿入歌 運命の旋律 夜刀姫斬鬼行 月下流進 月が導く異世界道中 イメージソング Crossed Destiny Only you -リ・クルス- 新緑のユートピア 牧羊人之心 主題歌 I pray to stop my cry 凌辱看護婦学院 そのハート、危険物につき取り扱いChu♡意!! 3Ping Lovers!☆一夫二妻の世界へようこそ♪ Close to me… effect~悪魔の仔~ 桜ひとひら恋もよう 桜ひとひら恋もよう Bum-out!! 残念な俺達の青春事情。 桜舞う坂を、君と歩く 初恋1/1 die or dice? ミリオンアーサー アルカナブラッド 夏草の線路 Railway~ここにある夢~ Miracle タイムディフェンダーズ 恋ひ恋ふ縁 千恋*万花 ruin 性欲のはけ口~ダブルショッキング~ アオナツライン アオナツライン faith~信じる力~ 閃鋼のクラリアス ゆらふわ Sunny day 恋愛♡はーれむ~大好きって言わせて~ My-Les デッキメイクミリオンアーサー 発売中止 恋愛CHU! 恋愛CHU! -彼女のヒミツはオトコのコ?- S×W -soul world- アクセル・ワールド VS ソードアート・オンライン 千年の黄昏 ウィザーズコンプレックス ウィザーズコンプレックス INTERNET OVERDOSE NEEDY GIRL OVERDOSE INTERNET YAMERO 関連楽曲 affection レーシャル・マージ 主題歌 Teller of World ゆめいろアルエット! Fancy Game!? あなたをオトコにしてあげる! 蒼-iconoclast BLAZBLUE 情報番組『アニメTV』のEDとしても使用された。 TRUE-BLUE BLAZBLUE CENTRALFICTION 碧羅の天へ誘えど BLAZBLUE -CONTINUUM SHIFT- OP エリカ WAR OF BRAINS 提供曲 UNDERWORLD HOLOGRAPHY beatmaniaIIDX 26 Rootage XXX-revolt crossbeats REV Face of Fact BALDR FORCE OP Restoration~沈黙の空~ BALDR SKY Dive1 jihad Dive2 WING OF ZERO BALDR SKY"ZERO" Reboot oN/↓0 BALDRSKY"ZERO"2 REFOCUS BALDR ACE 主題歌 real-Reality BALDR BRINGER Sign of Suspicion BALDR HEART Undying Love ALMA OP ずっとそばに... 挿入歌 Princess Bride! Princess Bride OP Sledgehammer Romance ED リスタート 恋愛リプレイ OP Largo ED Just as time is running out ぎりギリLOVE OP unsymmetry ED Feel in tears Heart of Hearts OP Heart of Hearts ED sensitive 義妹~背徳の契り~ OP 想い出は風の中で... ED I-DOLL~Song for eternity~ I-DOLL~アイドル~ OP 君と夢を信じて ED flow~水の生まれた場所~ 水素 ~1/2の奇蹟~ OP YA・KU・SO・KU ED 未来自画像 真剣で私に恋しなさい!S OP 茜空~それが僕らの世界だった~ 真剣で私に恋しなさい!! ED 常識!バトラー行進曲 君が主で執事が俺で~お仕え日記~ぽーたぶる OP room 君が主で執事が俺で ED Fusion Star あねいも OP Fusion Star-Remix- あねいも2 挿入歌 INFINITE SKY 蒼の彼方のフォーリズム OP One Small Step 蒼の彼方のフォーリズム EXTRA1 主題歌 Way to Fly~蒼の彼方へ~ 蒼の彼方のフォーリズム ZWEI イメージソング 発売中止 Flower!! 百花繚乱エリクシル 主題歌 Blooming!! 百花繚乱エリクシル~Record Of Torenia Revival~ OP 限定版 Bright wings とらいあんぐるハート1・2・3 DVD EDITION ED 涙の誓い とらいあんぐるハート3 ~Sweet Songs Forever~ OP See You~小さな永遠~ ED 『とらいあんぐるハート3 リリカルおもちゃ箱』の挿入歌としても使用された。 君よ、優しい風になれ とらいあんぐるハート3 リリカルおもちゃ箱 原罪のレクイエム PRISM ARK 決断のentrance PRISM ARK らぶらぶマキシマム! 挿入歌 NEGAIGOTO ネコぱら vol.4 ネコとパティシェのノエル ED SWEETxSWEET 主題歌 【その他】 曲名 作品 種類 備考 リアル鬼ごっこ リアル鬼ごっこ 主題歌 『music.jp』のTVCMソングとしても使用された。 SCREW アサルトガールズ HYDIAN WAY Departed to the future Mimosa ヒメこい-ドラマCD- OP 秋爽 KOTOKOのトコトコ探検記 ED 羽 アニメTV La clef~迷宮の鍵~ 異国迷路のクロワーゼ イメージソング U make 愛 dream ai sp@ce テーマソング ■余談 I'veのアーティストで一番最初にメジャーデビューした。 身長150cmということから「ドワーフ」と称されることがある。 不足があると思うので追記があればお願いします。 私も少しずつ修正する予定です。 △メニュー 項目変更 この項目が面白かったなら……\ポチッと/ -アニヲタWiki- ▷ コメント欄 [部分編集] 夏草の線路ェ・・・ -- 名無しさん (2014-02-18 00 01 33) エロゲやったこと無いけどFMラジオ聴いてたから知ってる -- 名無しさん (2019-04-06 00 34 13) KOTOKOさんとI've、今どこにいるの? -- 名無しさん (2019-04-06 10 18 36) ↑ どっちも活動中ですよ -- 名無しさん (2019-08-30 10 38 35) この人の曲、エロゲだとバルドシリーズ、一般作品だとブレイブルーシリーズのOPが特に好みの曲だな。 -- 名無しさん (2021-08-30 12 50 23) 歌唱力は言うまでもないけど、この人の歌詞が原作、キャラへの思いを感じられてすごい好き -- 名無しさん (2024-04-20 23 10 11) 名前 コメント
https://w.atwiki.jp/vocaloidenglishlyric/pages/360.html
【Tags AOKI GEKKOH D Miku tA tT Y】 Original Music title 夢と葉桜 English music title Dream and A Cherry Tree in Leaf / Dream and A Cherry Tree After Blossoms Romaji music title Yume to Hazakura Music Lyrics written, Voice edited by 青木月光 (AOKI GEKKOH) Music arranged by 青木月光 (AOKI GEKKOH) Singer 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics English Lyrics (translated by Kumoriha): The flow of this river is like a calm tone coming into hearing. The blowing wind strokes my cheek. Nostalgic memories flow out. The distant sky, as if splitting my chest, awakens almost-forgotten memories. Tears overflow. The season of white cherry blossoms is only within a distant dream. The fluttering, scattered cherry blossoms whispered unforgettable words. In a night I cannot sleep, alone I begin to walk in the lukewarm wind. While I tried in vain to cheer up, once I realized, it had changed to a memory. Even the moon has disappeared. The hot and humid days memories I want to erase remain fleetingly in the unceasing tears. The time engraved in me cruelly binds people together in play. The lushly growing cherry blossom leaves tell no more. The season of white cherry blossoms is only within a distant dream. The fluttering, scattered cherry blossoms whispered unforgettable words. Romaji lyrics (transliterated by Kumoriha): kono kawa no nagareru ga gotoku odayaka ni neiro ga kikoeru fuku kaze ga hoo wo nadete iku natsukashii omoide ga nijimu haruka naru sora wa mune wo saku you ni wasure kaketa kioku wo samasu afureru wa namida shiroi sakura no hana no kisetsu wa tooku yume no naka ni dake mai chiru hanabira no sasayaita wasurarenai kotoba nemurena yoru wo hitori kiri aruki dasu nurui kaze no naka itazura ni hashaideita mama ki ga tsukeba omoide ni kawaru tsuki mo kumogakure mushi atsui hibi no keshitai kioku mo hakanaku wa tomaranai namida kizamareru jikan wa zankoku ni HITO wo shibari tsuke asobu aoao to shigeru sakura no ha wa nani mo katari wa shinai shiroi sakura no hana no kisetsu wa tooku yume no naka ni dake mai chiru hanabira no sasayaita wasurarenai kotoba
https://w.atwiki.jp/gyakusai/pages/57.html
On Lawyers and Localization, Phoenix Wright Ace Attorney Justice for Allinterview http //www.siliconera.com/index.php/2007/01/18/on-lawyers-and-localization-phoenix-wright-ace-attorney-justice-for-all-interview/ Phoenix Wright Ace Attorney quickly found a fanbase with its clever writingand unique courtroom setting. This week Capcom is released the next installmentof the Phoenix Wright series entitled, Phoenix Wright Ace Attorney Justice forAll with a slightly more mature lawyer. Minae Matsukawa the producer of Justicefor All and Janet Hsu explain what is new in the sequel and speak about thegame’s localization. Phoenix Wright AceAttorney(海外版逆転裁判)は、その面白い文章と独特の法廷システムで、多くのファンを引き込みました。今週カプコンは、AceAttorneyシリーズとして、少し成長した弁護士と共にPhoenixWright Ace Attorney Justice forAll(海外版逆転裁判2)を発売しました。Justice forAllプロデューサーの松川美苗氏と翻訳スタッフのJanetHsu氏が、ゲームの翻訳について語りました。 In “Justice for All”, Phoenix is a seasoned lawyer. What has changedbetween the events in the first game to now? Justice forAllでは、Phoenix(成歩堂)は成長をとげた弁護士です。1作目と2作目の間で何か変化はありましたか? Minae Matsukawa (producer) Various things happened between the two games, butnothing important, per se. More than anything, we wanted to start “Justicefor All” at a point where the player would feel that Phoenix has grown andmatured a little since the first game. So while he’s not a rookie anymore, hestill doesn’t always know what to do. 松川氏:当然2つのゲームの間には、重要でないことも含めて、色々なことが起こっています。何よりも私たちは、Phoenixが成長したことをプレーヤーが感じるような雰囲気が、JusticeforAllの始まりにあると見せたかったのです。彼はもはや新米弁護士でない、いつも何をしたらよいかを知っています。 Phoenix gains a new skill in the series with help from the Fey family, theability to break “psyche locks”. How does this enhance the gameplay? Phoenixは、Fey(綾里)から、「サイコ・ロック」を破る新しい能力を得ます。これによって、ゲームはどのように進行しますか? Minae Matsukawa Gameplay-wise, the Psyche-Lock system adds to theinvestigation segments by providing players with a chance to interact withcharacters to obtain different kinds of information that Phoenix couldn’totherwise. It also gave the investigation segments a sense of direction and apurpose. I think this enhances the investigation segments and makes them morebalanced with the courtroom portion. 松川氏:サイコ・ロックシステムは、プレーヤーにPhoenixが今まで得ることが出来なかった、異なる種類の情報を得るために登場人物と接する機会を提供することによって、探偵パートをより面白くします。探偵パートに進行方向と目的を与える役目を果たしています。これが探偵パートを強化して、法廷パートとより釣り合うようにしています。 How did you come up with the name puns for the characters in Phoenix Wright AceAttorney Justice for All? あなたはどのようにPhoenix Wright Ace Attorney Justice forAllでの各キャラクターの名前の考えましたか? Janet Hsu (localization) Some of the names were based on the character’spersonality, background or some other aspect, and some were simply visual gags.In the case of episode 3, a lot of them were the original names Mr. Takumiwrote for the Japanese version, since the names were already English puns tobegin with. JanetHsu(翻訳担当):キャラの個性、背景、見た目、その他の面に基づいたものです。3話では、巧氏が日本用に考えた名前が、既に英語のダジャレになっていました。 Speaking of characters who was your favorite character to write dialoguefor? キャラの会話を書くに当たって、あなたの好きなキャラは? Janet Hsu Personally, I enjoyed writing Franziska von Karma and AdrianAndrews. Franziska actually has a lot more depth than people give her creditfor, but you’ll have to get to the end to find out why. Adrian is a very deepcharacter, and I think she is one of the more realistic and human characters ofthe game, along with Acro. Jean Pierre (JP) Kellams, who wrote episode 3, sayshis favorite character is Moe by far because he is such a stooge. Janet Hsu:個人的に、Franziska von Karma(狩魔冥)と AdrianAndrews(華宮霧緒)の会話は書いていて楽しかったです。最後までプレイすればわかりますが、Franziskaは見た目よりずっと深いキャラクターです。Adrianもまた、非常に深いキャラで、Acro(アクロ)と同様、彼女はゲームの中のキャラクターでありなが、非常に現実的な人物だと思いました。JeanPierreKellams(3話翻訳担当)は、Moe(トミー)もまた深いキャラであったので、一番好きだと言っています。 What were some of your favorite jokes or lines that you put in the game?あなたがゲームを入れた好きな冗談は何でしたか? Janet Hsu One word chewing gum. I don’t want to spoil the scene any morethan that. Look for it in episode 4. As for episode 3, JP says he enjoyedwriting pretty much everything Moe said. His exact words were, “Moe Curls ForThe Win!” On the serious front, I loved writing the scene where a certainsomeone had a discussion with Phoenix about what it is to be a lawyer. JanetHsu:一つ目はチューインガム。ネタバレになるので詳細は話しません。4話にあるので探してください。3話に関しては、JeanPierreKellams(3話翻訳担当)がMoeが言ったすべてを書くのが楽しかったと言います。確か、 MoeCurls For TheWin! 後はシリアスな場面、Phoenixが弁護士について議論する場面を書くのが興味深かった。 The Phoenix Wright series has become a pretty large hit. Was the success of theseries surprising? PhoenixWrightシリーズは、かなり大きなヒットになりました。シリーズの成功に驚きましたか? Minae Matsukawa Gyakuten Saiban (as it’s known in Japan) started out smallhere as well. The original team that made it was no more than a handful ofdedicated people, and to see it become so popular around the world isdefinitely surprising. We’re very happy to have the opportunity to bring thisgame to fans outside of Japan. 松川氏:PhoenixWright(日本では逆転裁判)は、日本と同じく小規模なスタートでした。最初のファンはほんの少数の熱心な人々でしかありませんでした、その後、世界中で人気が出てきたことは明らかに驚くべきことです。私たちは、日本以外にも非常に熱心なファンがいることを幸せに思います。 If this game is successful too (and we hope it is) is there hope for morePhoenix Wright games in the future? このゲームがもっとヒットしたならば(そして、私たちも望んでいます)、PhoenixWrightシリーズの続きに関する要望が、将来実現しますか? Minae Matsukawa If “Justice for All” does well, we will definitelyconsider bringing out more Ace Attorney games overseas in the future. 松川氏:Justice forAllが成功すれば、私たちは将来、続きのPhoenixWrightシリーズを海外で出すことを考えるでしょう。 ▲ページ上へ▲
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There are lots of a lot more sleeping luggage accessible to the market place nowadays than there are purposes for which they may be used. The traits and attributes of a sleeping bag that is definitely made use of for just a kid s sleepover are vastly various from people required of the bag that is to become utilized for sleeping during a trek in a very freezing mountainous region, and there are plenty of selections obtainable for the multitude of needs which lie somewhere in between these two extremes. Sleeping bags which might be for indoor use are certainly not required to be weatherproof, and they are frequently known as slumber baggage. They re extra probable to be manufactured from all-natural fabrics than from synthetic from which nearly issey miyake crossbody bag all of outside baggage are made. They are mostly made to make sleeping about the flooring much more comfortable, and to provide additional heat, as would a blanket. Certainly the technological know-how of sleeping bag manufacture has enhanced tremendously above the years, but sleeping luggage day again to 1861 when Francis Fox Tuckett produced his prototype. Originally camel fur and kapok were applied for insulation till duck and goose down were introduced. Sleeping baggage were not produced commercially right until the eighteen nineties every time a Norwegian firm commenced their manufacture, but customers needed to wait around one more hundred many years for manufacturing standards to become released while in the United states and Europe. The two main shaped sleeping baggage tend to be the rectangular luggage as well as mummy baggage. The rectangular luggage are formed as their title implies, and provide more home to maneuver about inside of, but then again that additional place signifies that you can find more space inside of wherein heat should be retained. Alternatively, the mum bags are tapered in condition in order that there is certainly considerably less place on the amount from the toes which requires the upkeep of warmth. The mother baggage have got a hood which dior jewelry guards your neck and head from the chilly, and when fully closed only your mouth and nose are uncovered. Insulation resources for sleeping luggage may be labeled into two principal groups; down and synthetic. Goose down is a superb insulator and is particularly also outstanding in terms of excess weight and bulk. Alternatively, its insulation features are compromised when the bag receives moist, and it really is tough to clean and dry. It is additionally more expensive than its artificial counterparts. There may be a variety of synthetic fibres which happen to be made use of for insulation, several of which can be Microloft, Hollowfibre, and Polarguard. Synthetic fibres are typically heavier and bulkier than down, nevertheless they tend to be more water-resistant and continue to supply heat if wet. The artificial baggage also tend to price tag considerably less compared to the down luggage. When purchasing a sleeping bag, look at the score in the bag and ensure that it satisfies your demands. Should you be going to be sleeping in alpine conditions you won t wish to be caught that has a bag that has a temperature score all the way down to only 40 degrees Fahrenheit. On the other hand, when you are sleeping out in delicate disorders you won t have to have a bag which is rated right down to zero degrees. This can be clearly simply just a matter of prevalent sense. For those who match your prerequisites with all the ideal sleeping bag, your tenting working experience will be enhanced, fairly than spoiled.
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このスレはどんな落描きを晒しても結構です。(レベルジャンル不問) 無駄な議論や基本論はお断り、四の五の言わず描きまくれ! よく観察しさらに描くこと以外に上達への道はありません。 楽しくぬるくでも厳しく、みんなで上達を目指そう。 【重要】 絵をうpらない人でも指摘おkです。 指摘する場合、どこが駄目ではなくできる限り具体的な治しかたを書いて下さい。 基本云々を語りたければまずそれについての絵を描いて晒してください。 ただし上から目線に取れる書き方は禁止。 煽り叩きはやめるように。またはスルーをするように。 雑談歓迎。でもお題や指摘を求めてる人をスルーしないようにね。 次スレは 970が立てて下さい。 ●各種まとめwiki 初心者スレ:http //www19.atwiki.jp/syosinn/pages/1.html 萌え絵スレ:http //moee.org/ ぬるスレ:http //www42.atwiki.jp/nurue/ ●避難所(リンク集やテンプレ改変など議論が必要な場合もこちら) http //ex14.vip2ch.com/test/read.cgi/part4vip/1187628369/ ●タカミンお絵描きチャット http //www.takamin.com/oekakichat/user/oekakichat3.php?userid=360101 ●VIP絵スレ PaintChat http //vippic.mine.nu/paintchat/www/ 推奨PC用うpろだ http //vipmomizi.jog.buttobi.net/cgi-bin/uploader/ http //isekotoba.hp.infoseek.co.jp/cgi-bin/upload.html http //viprakugaki.run.buttobi.net/cgi-bin/upload.html 推奨携帯用写メうpろだ http //kjm.kir.jp/index.php http //imepita.jp/ http //upup.no-ip.org/
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Market Scenario The data experts at Market Research Future Reports (MRFR) have analysed the global B2B Telecommunication Market Research is estimated to record a CAGR of 14% during the assessment period from 2017 to 2023. The adoption of IoT across various verticals is estimated to drive the global B2B Telecommunication Market Research 2020. Novel coronavirus has B2B Telecommunication Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The B2B Telecommunication Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. IoT is gaining momentum for being cost-efficient. Besides, being cost-efficient, it also provides other advantages such as machine to machine (M2M) communication and wireless transactions to the users. In addition, the service of data storage and the reachability of the telecom network in distant zones is additionally propelling the market expansion. With the adoption of B2B telecommunication, the enterprises avoid their travel expenses by performing face-to-face meetings through teleconference. Furthermore, fast industrialization and urbanization are enhancing the demand further. In addition, increased volumes of system data, volumes of text, video, and voice are estimated to advance the B2B telecommunication market. Furthermore, the increment of customized products and services portfolio is estimated to be potential factors posing opportunities of expansion during the review period. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. B2B Telecommunication Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5953 Competitive Outlook The established organization of the worldwide B2B telecommunication market are Deutsche Telekom AG (Germany), Amdocs Ltd (U.S.), Comarch S.A. (Poland), NTT Communications (Japan), AT T Inc. (U.S.), Orange S.A. (France), Vodafone Group PLC (The U.K), Cisco Systems, Inc. (U.S.), Verizon Communications Inc. (U.S.), Telstra Corporation Limited (Australia), and a few others. Segmentation On the grounds of deployment, the worldwide B2B telecommunication market can be divided into fixed and mobile. On the grounds of the solution, the worldwide B2B telecommunication market can be segregated into WAN solution, unified communication, and collaboration, M2M communication, VoIP (Voice over Internet Protocol), and cloud services. On the grounds of application, the worldwide B2B telecommunication market can be divided into industrial, and commercial. On the grounds of organization size, the worldwide B2B telecommunication market can be divided into small medium enterprises and large enterprises. On the basis of geography, the worldwide B2B telecommunication market can be segregated into North America, Europe, Asia Pacific, and Rest of the World (RoW). Regional Analysis As per the report, the global market is estimated to expand significantly during the review period. The experts have revealed that the global market is likely to be dominated by North America. North America is anticipated to procure the maximum market share during the assessment period. The region is blooming due to the fast adoption of cloud and VoIP services. On the other side, the Asia-Pacific region is projected to grow at the swiftest pace during the review period. The presence of developing countries like India, China, and South Korea is projected to play a crucial role during the review period. The emerging countries are investing massively in the media and entertain sector, which is predicted to bloom the market exponentially during the assessment period. However, the market dynamics are estimated to change significantly, owing to the spread of coronavirus. The data experts at MRFR are analysing the market and the impact of coronavirus on the global B2B telecommunication market. The impact of COVID-19 is projected to bring a substantial impact on the global economy. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/b2b-telecommunication-market-5953 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. List of Tables Table 1 Global B2B Telecommunication Market By Region, 2020-2027 Table 2 North America B2B Telecommunication Market By Country, 2020-2027 Table 3 Europe B2B Telecommunication Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global B2B Telecommunication Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global B2B Telecommunication Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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Market Scenario Market Research Future (MRFR), in its latest report on the global market for construction robots, reveals the likely market scenario in the study period and factors that can control the market across the forecast period 2018–2023. The global Construction Robot MarketSize is likely to rise at 17% CAGR in the forecast period 2018–2023. The construction robot value to touch USD 165 million in the assessment period. Novel coronavirus has Construction Robot Market Size to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The Construction Robot Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. The growing automation trend in the construction industry is expected to underpin the construction robot in the assessment period. The increase in automated construction solution for renovation, commercial construction, and demolition can boost the expansion of the market across the study period. In addition, the increase in safety concern for labours in disorganized and threating work environment is also boosting the adoption of construction robot, which, in turn, can support the market growth in the years ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/6305 Competitive Outlook Alpine Sales and Rental (US), CyBe Construction (Netherlands), Cyberdyne (Japan), nLink (Norway), Komatsu (Japan), Husqvarna (Sweden), Brokk AB (Sweden), Esko Bionics (U.S.), TopTec Spezialmaschinen GmbH (Germany), Conjet AB (Sweden), Construction Robotics (U.S.) Autonomous Solutions (US), Fastbrick Robotics (Australia), Apis Cor (Russia), Yingchuang Building Technique Co. (WinSun) (China), MX3D (Netherlands), Giant Hydraulic Tech (China), Advanced Construction Robotics (US), and Beijing Borui Intelligent Control Technology (China) are some reputed dealers of Construction robots as listed by MRFR. Segmentation The segment evaluation of the construction robot market is done by automation, function, vertical, and design type. The design type-based segment of the construction robot are robotic arm, exoskeleton, and traditional robot. The rise in popularity of robotic arm construction robot due to advantages, such as ease of lifting heavy weights and slashing manual labor, can promote the expansion of the market in the years to come. The automation based segments of the construction robot market are semi-autonomous and fully autonomous. The high adoption of automated, followed by semi-autonomous robot can boost the expansion of the construction robot market through the analysis period. The function-based segments of the construction robot market are bricklaying, demolition, concrete structural erection, 3D printing, doors and windows installation, finishing work, and others. Increase in scope of 3D printing can impel the market rise. The vertical based segments of the construction robot market are commercial and residential buildings, public infrastructure, and nuclear dismantling and demolition among others. Other includes road and tunnel construction. Rise in building activates can boost the expansion of the market in the assessment period. Regional Analysis In APAC, the growing awareness about Construction robots and its benefits such as improvement safety, high quality, and rise in productivity can impel the expansion of the regional market through the review period. The availability of different type of construction robots that simplifies tasks in the construction sector can impel the expansion of the APAC market. The rise in the popularity of 3D-printing robots and launch of innovative prototypes can boost the expansion of the construction robot market in the North America. In Europe, the increase in buildings based on 3D models to construct complex design can prompt the regional market growth. In addition, advancements in industrial robotics and the use of implementation on UAV (unmanned aerial vehicles) across the US construction industry can support the expansion of the regional market. The feasibility of UAVs in capturing accurate data for large sites, site surveying, health and safety inspections, and accessing hazardous zones can support the expansion of construction robot market in the North America region. Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/construction-robot-market-6305 List of Tables Table1 Global Construction Robot Market By Country, 2020–2027 Table2 North America Construction Robot Market, By Country, 2020–2027 Table3 Europe Construction Robot Market By Country, 2020–2027 Continued… List of Figures FIGURE 1 Global Construction Robot Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Porter’s Five Forces Analysis Of Global Construction Robot Market Continued… Similar Report B2B Telecommunication Market Information by Solution (Unified Communication and Collaboration), Deployment (Fixed, Mobile), Organization Size (Large, Enterprise), Application (Industrial, Commercial) and regions Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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The information below pertains to combat within LoV. Given that combat is the only thing you really do in LoV it s pretty important. How to Win Bring the enemy s Arcana Guage to 0 by gaining control of all three of the enemy s Arcana Stones. At the end of time limit, have a larger Arcana Gauge than your enemy (note victory in this fashion will lower your grade and mean less XP) How to Play Move your whole party with the control lever (left side) Change the positioning of individual characters by moving their cards on the playing field Attack enemy units by positioning your cards so that their attack ranges overlap Unit Information On the screen, the unit s level, attack attribute, and two gauges are displayed. On top is the Special Technique gauge, below that is the HP Gauge. When enemy units are on-screen, their weak attribute and HP are displayed. When the unit s Technique gauge is full, a yellow attack range indicator will appear on top of their normal (blue) attack range. Hitting the Technique (red) button when a unit is highlighted will activate the technique. Main Display Arcana Gauge The Arcana Gauge will reduce when Arcana Stones are controlled or destroyed Arcana Stone The number of remaining Arcana Stones is indicated under each player s Arcana Gauge Sacrifice Gauge When the indicator is lit, press the blue button (left or right side) to merge your main character with a familiar. For more information see Sacrifice Enemy Information The following information about the enemy s familiars will be displayed name, HP, attack type, weak point. Minimap The minimap displays your familiars attack ranges and etc. Battlefield Map See below. Battlefield Map Gates When a gate glows green on the map, you can push down towards it with the joystick. After a few seconds your team will return ot the stock area. When in the stock place, you can relaunch your team any gate you choose. Standard battles have three gates. Some scenarios in story mode have one gate. Stock Area In the stock place you can substitute familiars and recharge HP and special technique gauges. However, when all of the player s team are in the stock place, the special technique gauge will fall over time. Arcana Stones The locations of arcana stones are noted on the battlefield map - blue for your stones and red for your enemys . Arcana Stone Shield As long as the Arcana Stone Shield is present, it reduces damage dealt to the Arcana Stones. Search Eye When the Search Eye is present, it reports on the enemy s location, HP, and other information. Life Monument Present during Boss fights in Story Mode. When sealed during such a battle, it changes the boss s weak points. Capturing and Sealing Information Arcana Stone Capture When your team enters into the circle surrounding an Arcana Stone, capturing begins automatically. When the Capture Guage makes one full rotation, the opponent s Stone Gauge and Arcana Gauge are both reduced. If several of your characters are within the circle, the Capture Gauge spins faster. The gauge is further accelerated when your familiars have the Arcana skill. When the enemy s army is completely defeated, all of his Stone Gauges and his Arcana Gauge are reduced slightly. If you enter the circle of one of your own Arcana Stones, the Capture Gauge will slowly be repaired. The more of your characters you place within the circle, the faster the repairs go. Additionally, over time the Capture Gauges will naturally repair themselves little by little. However, these repairs only apply to the Capture Gauges - any existing damage to the Stone Gauge or Arcana Gauge will not be repaired. If your enemy s characters enter the circle, the capture gauge will be stopped. If the opponent s three Arcana Stones are captured, the opponent s Arcana Gauge is reduced to zero and the player wins. Gate Sealing When a gate is sealed, the player cannot use that gate to enter the battle for 20 seconds. The more other gates are used, the longer the disabled gate is sealed. To seal an enemy s gate, the player must try to enter it. Sealing is completed when the seal gauge rotates once. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Gate skill are present. If your team enters a captured gate it will begin repairs. Repairs will also take place over time. Arcana Stone Shield Sealing When the Arcana Stone Shield is sealed, damage to Arcana Stones increases. Sealing begins automatically when the player enters the area of his opponent s shield. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Arcana Stone Shield skill are present. If your team approaches the area of a damaged Arcana Stone Shield it will begin repairs. Repairs will also take place over time. Search Eye Sealing If your Search Eye is sealed, vital infomration (such as HP, weak points, etc) is not displayed on the minimap or on the main map. Sealing begins automatically when the player enters the area of his opponent s Search Eye. Like with Arcana Stones and other captureable/sealable points in the game, more characters hastens the sealing speed. The gauge will accelerate even faster if familiars with the Search Eye skill are present. Some cards (like Albion) can use their Technique to repair a captured Search Eye. Life Stone Sealing These are only available in boss fights in Story Mode. When a Life Stone is sealed, the displayed element is affixed to the boss as a weak point for a certain period of time. Sacrifice A Sacrifice is when the player s main character is united with one of the player s familiars. Sacrifice has a few effects. The united familiar receives the main character s attack and defense abilities (on top of its default stats). The united familiar s HP recovers. The united familiar grows in size. Its attack range (both normal and technique) are magnified, but it also receives more damage. Sacrifices cannot take place when the main character is out of play. Sacrifices can take place when the "Sacrificer OK" mark is displayed in the upper left-hand corner of the screen. Sacrifices can only take place once per battle. After a fixed amount of time, the Sacrifice ends and both main character and familiar are returned to their original state. The amount of time the Sacrifice is valid is based on the cost of the familiar Cost Time 10 10c 15 8c 20 25 30 4c (note the C is as denoted on the Japanese wiki and probably stands for the in-game Counter) Smash Because the Smash feature was quickly added to the game following location tests, it is not referenced in the printed manuals. When consecutive hits are made on an opponent, the number of hits is displayed on screen. As the number of hits increases, so does the damage given. Smash hits are counted among the entire party. When a common attack is made, the counter is reset. Single Smash When a familiar is surrounded by a blue circle, Smash activation is possible. Stop the familiar card s motion (I believe you re supposed to make it so that the card isn t attacking anyone) The Smash effect begins to charge. Rotate the card to a certain angle (so that the enemy is caught in the attack range) to activate the smash. Multiple Smash Start moving your cards. The Smash effect will begin. The Smash will continue as long as you keep moving the cards.
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